View Full Version: Pre-Heresy World Eaters

Age of the Imperium > The Forces of the Imperium > Pre-Heresy World Eaters



Title: Pre-Heresy World Eaters


Cotidie - April 13, 2007 09:56 PM (GMT)
Hey! First time posting on the board - but i'm consistently blown away by the modelling/painting on show. It's all awesome :D

Anyways...I've been thrashing out the details of a pre-heresy WE's army, but i've been kinda stuck.

Essentially, what is the current mark of SM armour? i.e the plastics available...is that MK7? Or what? From a lot of the artwork from the HH book series, the armour shown is archaic yea, but not that far removed from current plastics...weird.

I realise the BL art books are canon, but what is the consensus in converting from the current range...?

For the World Eaters i'm thinking of using the C:SM and using traits. I see a few folk have mentioned their P-H WE's...is that what you did?

Regardless...any feedback or ideas would be ace!


Thocan - April 14, 2007 04:26 AM (GMT)
The old armor really doesn't differ all that much in terms of appearance. I've always used the How To Paint Space Marines book from GW as sort of the guidline, it has pictures of everything from Mark 1 Thunder Pattern to the current which I think is Mark 7 or 8.

Really, the SM armor hasn't evolved that much. Probably because the Imperium loses technology almost as fast, if not faster than it gains it. So major advances shouldn't be expected. Filing down the iconography (particularly anything with Eagles) and adding a little bulk with plasticard really makes it look a lot more arcaic.

For World Eaters in particular, I don't know that much, so I will leave that to the rest of the forum to help you with. Sorry.

Chuck

Doghouse - April 14, 2007 12:04 PM (GMT)
Welcome to the board! :)

It's always great to see a fellow World Eater fan.
As far as the plastics go the current version is mostly MkVII. The latest pre-heresy armour would have been the MkIV but you can actually buy the torsos and helmets from Forge World.
You also have a single plastic MkIV helmet and torso on the Black Templars upgrade sprue.
The beauty of the MkIV is that it was notiously difficult to maintain as the techs were just learning to manufacture it as the Heresy broke out. This means that you can afford some variation in it's design as you can say that they have adapted the design due to short supply of materials, etc.
A few other handy suggestions involve avoiding the use of the torsos with the eagle chest emblems and the pointy nosed MkVI helmets.
It's worth checking out the Space Marine painting guide like Thocan said.

The main thing about Pre-Heresy that attracts alot of gamers is the conversion aspect. They provide you with a wealth of conversion opportunity and because the background material is fairly scarse it allows you to be creative.
BL artwork books like you say are probably the best visual reference for conversions and inspirration.

Here's a couple of examples of my own WE that may give you some ideas.

Astarte
user posted image

Although I've extended the legs here this model is made using the Forge World Red Scorpion Veterans MkIV parts.
The bolter is a second ed 40k plastic and the leg plates are from the terminator sprues.
The key I think when making pre-heresy armies is the inspiration. For 40k I generally think along the lines of gothic/medieval version of Dune, everything is very ornate and highly decorated. Suits are often relics and treated with reverance.
For 30k armies I think of the clone armies from star wars, everything is mass manufactured and functional. Suits are there to provide protection and parts can be replaced.

Pre-Heresy Kharn.
user posted image

The Assault marine torso with the eagles filed off can make an excellent example of battlefield modification of MkIV armour. The exposed power cables have been enclosed to give them extra protection.

Thocan - April 14, 2007 02:46 PM (GMT)
Good point about the new release of the MkIV at the time of the heresy, forgot about that. I agree with trying to make armor more ornate looking, I've seen it work very well on pre heresy armor conversions.

Check out the Gothic Marines guide on this site that Doghouse did, if your looking for ideas.

Gothic Marine Tutorial

Edit- Nice Kharn model, I love the helmet.

Cotidie - April 14, 2007 02:48 PM (GMT)
Pre-Heresy Kharn...WOW!

How have you managed to get such a great white-effect (and blue-effect) on the armour? Did you start from the black undercoat, shadow grey then skull white...?

Thnx for the help guys! :D



Doghouse - April 14, 2007 03:22 PM (GMT)
That's what we're here for. :)

The white was balck undercoat with Space Wolves grey over that as a basecoat, then fifty/fifty Skull White/Space Wolve Grey followed with highlights in skull white. The trick to painting white is to paint it an off white and then highlght with white. :)

Brother Galfridus - April 17, 2007 04:00 PM (GMT)
You could always shave off the Chaos stars and arrows and other chaosy stuff from the chaos marines.

Even in 30k I doubt that every suit of power armour was identicle with each mark. Green stuffing details like some segments to simulate Mk2's we have evidence for as an example.

Cotidie - April 17, 2007 11:28 PM (GMT)
Yea...i've been looking at that as well...similar to some of the stuff i've done previously for my EOT: SW 13th Compnay conversions.

Also, the veteran SM models are looking like they might be useful...lots of purity seals etc. (Oaths of Moment) but nt a lot of armour that is idenifyable as being any particular mark.





Hosted for free by InvisionFree