Hey, easy. I didn't mean to offend you. Peace, please. I just thought that the way you control Velevet Assassin is pretty similar to the way Splinter Cell is controlled and that noone I know thought that Splinter Cell-controls were "awkward".
Maybe I said this in a not very nice way, but it really wasn't my intention to start a war - I was just very supprised you think about the controls this way.
So please accept my appology for that missunderstanding

.
and btw about the delay of the chars reaction after the control-input:

errm I've noticed a small delay while moving the camera (like in dead space) but not during the movement-input...
@ Ratede91:
I'll have to admit here, that I didn't saw every kill-anim when I wrote the 1st post. But also said "every anim I saw until now" - ok maybe should have added that I didn't finished the game (and still don't have).
So I have to correct myself a bit: not all kill-anims should be seen as realistc.
But I also have to say maybe somewhat about 50% of them are quite close to what (again in my eyes) is supposed to be deadly and fast-deadly when it comes to the use of the FS-knife.
Is it nessesary to show this and the other 50% of the anims: well I guess this question will lead to a discussion about how "nessesary" it is to show violence and brutality in games or other media-formats to keep the audience interested.
Here is my point of view about this:
As long as it is used an element of style so that the customer notices it but is still focused on a bigger goal than consuming the violent element its all right.
good example: Silent Hill-series ... pretty brutal but great stories, American McGee's Alice ... partly very brutal but nevertheless a piece of art
bad example: Manhunt-series ... only reason for me playing these two games was to see how far the shown violence would go...(pretty creepy, I know and I'm not very proud of having played these pieces of software)
...well about V.A. - why do I play it... hmm ... cause I like sneaking around and up to enemies (and yes, including the silent kill of them), cause I like the different way of presenting a WW2-scenaria-game (no shooter or RTS)
...and last but not least maybe because of my sometimes twisted taste
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So maybe all I said until here was pointless for you and TheSnowWolf - if that's the case please just let's leave this topic to rot and everyone of us sticks to his own (equally valued...I wanted to say each opinion has the same value) opinion in peace.
....hmm American McGee's Alice

...how about a discussion about games as a form of art in another thread ... *goes of to play Alice again*