Title: Driver Fatigue
admin - March 13, 2007 07:14 AM (GMT)
In Trukz for every hour of driving in-game your driver will need an hour of real world rest. If you drive for 5 leg hours your fatigue level will rise to 5 fatigue points. It takes 1 real world hour of sleep (inactivity from the game) to lower your driver fatigue down one point. So, if you drive for 12 hours you will need to be inactive from the game for a total of 12 hours to have your fatigue points reset to 0 the next time you login. If you login to the game within 6 hours of your last leg your fatigue level will only lower 6 points.
When you are in-route and see a message that says, "You are exhausted and beyond your HOS. If you don't pull over soon you are going to fall asleep at the wheel or get a ticket for driving beyond your HOS." it will be time for you to put the game aside and give your driver some rest. Continuing on while exhasted and beyond your HOS (Hours of Service) can lead to tickets for violating your log books and/or crashing your truck for driving while exausted and the loss of driver rating points (-0.5). Heed the warning signs of fatigue or you will pay the price for pushing your driver beyond his limits.
Actions that factor into driver fatigue include driving legs of your route, refueling, and repairing your truck. Each of these actions cost one fatigue point to your driver.
You can regain 2 points of fatigue by clicking the Quick Rest button either in your driver profile or in-route. Rest stops cost $100 and you can only use them once every 24 hours so use this option wisley.
Billy - March 21, 2007 10:52 PM (GMT)
Institute something like:
Coffee: -1 Fatigue Point
and
No Doze: -2 Fatigue Point
Though both with an added risk of a crash.
admin - March 21, 2007 11:05 PM (GMT)
Rest stops for fatigue reduction are already in game. I have detailed how they work in the OP.
mecfly - May 8, 2007 02:57 AM (GMT)
| QUOTE (Billy @ Mar 21 2007, 10:52 PM) |
Institute something like: Coffee: -1 Fatigue Point and No Doze: -2 Fatigue Point
Though both with an added risk of a crash. |
it wuold be nice
to be abel to drive a bit more
we could by some to carry in the treuck
like for 4 r 5 piont to reduce in the truck
Wild Bill - May 9, 2007 05:25 AM (GMT)
I haven't gotten a rest stop opportunity for 96 h. Is it because i'm in debt? Or is it a bug? :huh:
LyNkS - May 9, 2007 06:32 AM (GMT)
If you don't have at least 100 dollars you can go to a rest stop.
Wild Bill - May 9, 2007 10:16 PM (GMT)
| QUOTE (LyNkS @ May 9 2007, 06:32 AM) |
| If you don't have at least 100 dollars you can go to a rest stop. |
oh... duh... :rolleyes:
middlemarkal - June 12, 2007 09:50 AM (GMT)
I went once over 11 and got a ticket, is it automatic or i'm just unlucky ?
ALain
Wild Bill - June 12, 2007 08:13 PM (GMT)
| QUOTE (middlemarkal @ Jun 12 2007, 02:50 AM) |
I went once over 11 and got a ticket, is it automatic or i'm just unlucky ? ALain |
it's random, anything over 10 gives a chance of a ticket.
justin08 - June 22, 2007 04:31 AM (GMT)
I like the rest stop thing but it made me laugh so darn hard when i first used it. imagine see that on the road a toll booth to get into a rest stop. Correct me if i'm wrong but don't you think drivers would bust through the toll laughin as hard as they could set the brakes and go to bed? that would take care of the over crouding of rest areas when i go on the road with my dad most the time at night when you go by a rest area all you see is a line of chicken light all the way in they are parked out to the interstate. i dunno where i was going with that but 100 bucks is kinda outrageous i would understand if it went towards a good cause like "help cure sick kids rest stop 1 mile". But you press that button and like that 100 bucks gone and you don't know where it went.
Basically you shouldn't have to pay for a free service. :lol: :lol: :lol: :lol: funny idea man. :lol: :lol: :lol: :lol:
forgues - June 23, 2007 09:58 PM (GMT)
I have to agree, my truck has a sleeper in it, I can find any place that trucks are allowed to park and sleep for free.
yazyaz1999 - June 30, 2007 01:36 PM (GMT)
| QUOTE (Wild Bill @ Jun 12 2007, 08:13 PM) |
| QUOTE (middlemarkal @ Jun 12 2007, 02:50 AM) | I went once over 11 and got a ticket, is it automatic or i'm just unlucky ? ALain |
it's random, anything over 10 gives a chance of a ticket.
|
How the.. I drove 12 points non-stop and NEVER got a ticket! :angry: :angry: :huh: <_<
I guess your a liar! :angry: :angry: :angry: :angry: :angry:
LyNkS - June 30, 2007 10:23 PM (GMT)
No he is right, you can randomly get a ticket any time you are over 10 fatigue.
Randle - July 3, 2007 10:50 PM (GMT)
| QUOTE (forgues @ Jun 23 2007, 09:58 PM) |
| I have to agree, my truck has a sleeper in it, I can find any place that trucks are allowed to park and sleep for free. |
Just think of the $100 as the other costs associated with resting... like food, the gas you would use idling, entertainment, etc. It's not like the only thing you do is drive and sleep.
Murakin - July 4, 2007 01:35 AM (GMT)
Well if you want food and gas you can go to the convenient store. Like Shell :)
cottonpicker - July 4, 2007 06:23 AM (GMT)
i think you shouldnt get tired that makes the game slow and boring
Sir Sci - July 4, 2007 04:22 PM (GMT)
| QUOTE (cottonpicker @ Jul 4 2007, 06:23 AM) |
| i think you shouldnt get tired that makes the game slow and boring |
But you DO get tired, it's part of life. I'm not a trucker in real life, but if you're driving constantly, trust me, you'll get exausted soon enough.
sgtoutlaw - July 4, 2007 08:12 PM (GMT)
I find it kind of funny. In any case, I work at Petro Stopping Centers, and they just use idle air, what isi t, 10 dollars to have it set up and they get air conditioning (save on diesel) and tv.
So.. :-P, it is required by law though that you do not drive for 10 hours a day I believe.
andym - July 4, 2007 09:56 PM (GMT)
No is realistic with 1 fatigue point for repair and fuel.
I not stay a hour for fuel my car.
Please. you can enlarger price on fuel and repair, and eliminate 1 fatigue point for repair and fuel?
Roadpup - July 5, 2007 01:12 AM (GMT)
I still think this game should mimic the real HOS regs so you non-trucking folks really have a good understanding about what we drivers have to deal with as it pertains to how much we can drive, rest while trying to earn a living.
Of course you would only have a slight understanding of the industry even then and wouldn't comprehend what it takes to drive a truck for a living.
Noobs <_<
usnn - July 5, 2007 05:18 AM (GMT)
| QUOTE (andym @ Jul 4 2007, 09:56 PM) |
No is realistic with 1 fatigue point for repair and fuel. I not stay a hour for fuel my car.
Please. you can enlarger price on fuel and repair, and eliminate 1 fatigue point for repair and fuel? |
i can see the repair point and a point if you run dry on fuel cause you have to walk how ever i think if you refuel after droping a load you should not get charged the point
Roadpup - July 5, 2007 07:57 PM (GMT)
| QUOTE (usnn @ Jul 5 2007, 01:18 AM) |
| QUOTE (andym @ Jul 4 2007, 09:56 PM) | No is realistic with 1 fatigue point for repair and fuel. I not stay a hour for fuel my car.
Please. you can enlarger price on fuel and repair, and eliminate 1 fatigue point for repair and fuel? |
i can see the repair point and a point if you run dry on fuel cause you have to walk how ever i think if you refuel after droping a load you should not get charged the point
|
If I've said it once I've said it a hundred times... in the real world you have to log a minimum of 15 minutes on Line 4 of your log book when you fuel. Now in this game we don't have to log the minimum 15 minutes when bumping a dock, doing a PTI (pre-trip inspection) or crossing the border (which can run from 15 minutes to several hours... if you're lucky). So let's simply assume that the one FP assessed for fueling covers those situations and you break even on your time.
People... deal with the game dynamics as admin has instituted them and quit *!%@$ing about every FP you use. If you think smart you'll make some coin. <_<
SuicideJocky - July 5, 2007 08:45 PM (GMT)
I've got to agree with Roadpup here. Perhaps now some of you will understand all the BS us drivers have to go through.
BTW AndyM, it may not take you an hour to fuel your car but your car holds 15 gallons maybe? Some of the Macks I drive have twin 150gallon tanks. Try filling up those bastards.
usnn - July 5, 2007 09:41 PM (GMT)
| QUOTE (Roadpup @ Jul 5 2007, 03:57 PM) |
| QUOTE (usnn @ Jul 5 2007, 01:18 AM) | | QUOTE (andym @ Jul 4 2007, 09:56 PM) | No is realistic with 1 fatigue point for repair and fuel. I not stay a hour for fuel my car.
Please. you can enlarger price on fuel and repair, and eliminate 1 fatigue point for repair and fuel? |
i can see the repair point and a point if you run dry on fuel cause you have to walk how ever i think if you refuel after droping a load you should not get charged the point
|
If I've said it once I've said it a hundred times... in the real world you have to log a minimum of 15 minutes on Line 4 of your log book when you fuel. Now in this game we don't have to log the minimum 15 minutes when bumping a dock, doing a PTI (pre-trip inspection) or crossing the border (which can run from 15 minutes to several hours... if you're lucky). So let's simply assume that the one FP assessed for fueling covers those situations and you break even on your time.
People... deal with the game dynamics as admin has instituted them and quit *!%@$ing about every FP you use. If you think smart you'll make some coin. <_<
|
hay i was just saying in the game man, i spent many an hour watching my step dad fill out his log books, looked boring as hell. its just annoying for a game thats all. maybe the game should show the points break down like you just did .25 for fuel another to load/unload ect ect not sure what you log if you work on your truck but maybe that could be shown also
Roadpup - July 5, 2007 10:01 PM (GMT)
| QUOTE (usnn @ Jul 5 2007, 05:41 PM) |
| hay i was just saying in the game man, i spent many an hour watching my step dad fill out his log books, looked boring as hell. its just annoying for a game thats all. maybe the game should show the points break down like you just did .25 for fuel another to load/unload ect ect not sure what you log if you work on your truck but maybe that could be shown also |
That idea wouldn't be too bad a feature (breaking each hour down into quarter hour sections).
15 minutes for a PTI which would be mandatory after every 10 hours of drive time (since the game doesn't actually follow a mandatory 10 sleeper berth break).
15 minutes for fuel.
15 minutes for post trip inspection after every 10 hours of drive time.
15 minutes for paperwork at the beginning of each new route.
15 minutes for paperwork at the end of each route.
15 minutes for dock time at the beginning of each new route.
15 minutes for dock time at the end of each route.
15 minutes for log book entries every 10 hours of drive time.
This definintely will evolve the game into a closer sim of real world trucking.
grainsiloguard - July 5, 2007 11:17 PM (GMT)
| QUOTE (usnn @ Jul 5 2007, 09:41 PM) |
hay i was just saying in the game man, i spent many an hour watching my step dad fill out his log books, looked boring as hell. its just annoying for a game thats all. maybe the game should show the points break down like you just did .25 for fuel another to load/unload ect ect not sure what you log if you work on your truck but maybe that could be shown also |
One of the things I like about this game is it is a simulator. There are flight sims where is they tell you it will be 7 hours to the destination you are literally flying for 7 hours.
I like Roadpups lil implemnation up there^. Being a security guard I know and appreciate the time it takes to do paperwork even only doing a 8 hour shift there is my D.A.R (Daily Access Report) Visitor Log, Vehicle Logs, Time Sheet, Incident Reports. Luckily I haven't had to do an incident report cause I work at a electric company substation. In plain words my incident report has high chance of reading as :2345 Called (company) Supervisor then called my supervisor. Upon finishing calls I contacted the Hospital and the Coroner: but now I'm just babbling @_@
usnn - July 5, 2007 11:23 PM (GMT)
| QUOTE (Roadpup @ Jul 5 2007, 06:01 PM) |
| QUOTE (usnn @ Jul 5 2007, 05:41 PM) | | hay i was just saying in the game man, i spent many an hour watching my step dad fill out his log books, looked boring as hell. its just annoying for a game thats all. maybe the game should show the points break down like you just did .25 for fuel another to load/unload ect ect not sure what you log if you work on your truck but maybe that could be shown also |
That idea wouldn't be too bad a feature (breaking each hour down into quarter hour sections).
15 minutes for a PTI which would be mandatory after every 10 hours of drive time (since the game doesn't actually follow a mandatory 10 sleeper berth break).
15 minutes for fuel.
15 minutes for post trip inspection after every 10 hours of drive time.
15 minutes for paperwork at the beginning of each new route.
15 minutes for paperwork at the end of each route.
15 minutes for dock time at the beginning of each new route.
15 minutes for dock time at the end of each route.
15 minutes for log book entries every 10 hours of drive time.
This definintely will evolve the game into a closer sim of real world trucking.
|
it would be nice ,hell i know personally how long logs can take, both from watching my step-dad and doing my own from the navy. i forgot just how much there was for him to do. but i seem to remember it being 10 on 8 off or did they change that?
Roadpup - July 5, 2007 11:27 PM (GMT)
| QUOTE (grainsiloguard @ Jul 5 2007, 07:17 PM) |
| One of the things I like about this game is it is a simulator. There are flight sims where is they tell you it will be 7 hours to the destination you are literally flying for 7 hours. |
During the development stage of the game I advocated that the game be real time and use a real time log book. Admin decided that would slow the game down too much and I conceded the point. The compromise solution was that routes would be done on "quick time" and the "rest periods" would be done on real time... one hour of real time needed to erase one fatigue point.
I would still prefer to see the FP's erase entirely before a driver can resume driving again. Although not exactly like the HOS, it would lend a better sense of what drivers do experience in the real world.
usnn - July 6, 2007 12:27 AM (GMT)
| QUOTE (Roadpup @ Jul 5 2007, 07:27 PM) |
| QUOTE (grainsiloguard @ Jul 5 2007, 07:17 PM) | | One of the things I like about this game is it is a simulator. There are flight sims where is they tell you it will be 7 hours to the destination you are literally flying for 7 hours. |
During the development stage of the game I advocated that the game be real time and use a real time log book. Admin decided that would slow the game down too much and I conceded the point. The compromise solution was that routes would be done on "quick time" and the "rest periods" would be done on real time... one hour of real time needed to erase one fatigue point.
I would still prefer to see the FP's erase entirely before a driver can resume driving again. Although not exactly like the HOS, it would lend a better sense of what drivers do experience in the real world.
|
yeah and if we had to wait for them to be completely gone i wouldn't be checking every hour or so to move another 45 miles, which would be good for the server.
Roadpup - July 6, 2007 12:39 AM (GMT)
| QUOTE (usnn @ Jul 5 2007, 08:27 PM) |
| yeah and if we had to wait for them to be completely gone i wouldn't be checking every hour or so to move another 45 miles, which would be good for the server. |
The downside though is that you'll have players complaining that the game isn't moving fast enough. So essentially it's a no win situation everyway you view this topic.
One of the toughest things I face as a trucker are those times I have to drive between 12pm and 5am. My internal clock just shuts me down. But there have been times that I've had to drive through the night in order to make an appointment on time.
Imagine now if you would players waking up at 2am in order to take advantage of the fact that their FP's have dropped to zero and the only way they'll be able to make the appointment time is to wake up, fire up the computer and click away for several minutes in the middle of the night to accomplish this. :rolleyes:
Fortunately I have a fast truck and those slow days of driving are way behind me and I'm able to complete runs within 10 hours. :P
usnn - July 6, 2007 01:32 AM (GMT)
| QUOTE (Roadpup @ Jul 5 2007, 08:39 PM) |
| QUOTE (usnn @ Jul 5 2007, 08:27 PM) | | yeah and if we had to wait for them to be completely gone i wouldn't be checking every hour or so to move another 45 miles, which would be good for the server. |
The downside though is that you'll have players complaining that the game isn't moving fast enough. So essentially it's a no win situation everyway you view this topic.
One of the toughest things I face as a trucker are those times I have to drive between 12pm and 5am. My internal clock just shuts me down. But there have been times that I've had to drive through the night in order to make an appointment on time.
Imagine now if you would players waking up at 2am in order to take advantage of the fact that their FP's have dropped to zero and the only way they'll be able to make the appointment time is to wake up, fire up the computer and click away for several minutes in the middle of the night to accomplish this. :rolleyes:
Fortunately I have a fast truck and those slow days of driving are way behind me and I'm able to complete runs within 10 hours. :P
|
lol they could always set the game to that easy mode or structure their start times to be sure their on to end on time. also as for the 2 am thing just think of all the folks that stay up late or get up early to battle for 30 seconds at update on cn. if people are committed they will make it work.
anchova - July 8, 2007 04:51 AM (GMT)
| QUOTE (usnn @ Jul 6 2007, 01:32 AM) |
| QUOTE (Roadpup @ Jul 5 2007, 08:39 PM) | | QUOTE (usnn @ Jul 5 2007, 08:27 PM) | | yeah and if we had to wait for them to be completely gone i wouldn't be checking every hour or so to move another 45 miles, which would be good for the server. |
The downside though is that you'll have players complaining that the game isn't moving fast enough. So essentially it's a no win situation everyway you view this topic.
One of the toughest things I face as a trucker are those times I have to drive between 12pm and 5am. My internal clock just shuts me down. But there have been times that I've had to drive through the night in order to make an appointment on time.
Imagine now if you would players waking up at 2am in order to take advantage of the fact that their FP's have dropped to zero and the only way they'll be able to make the appointment time is to wake up, fire up the computer and click away for several minutes in the middle of the night to accomplish this. :rolleyes:
Fortunately I have a fast truck and those slow days of driving are way behind me and I'm able to complete runs within 10 hours. :P
|
lol they could always set the game to that easy mode or structure their start times to be sure their on to end on time. also as for the 2 am thing just think of all the folks that stay up late or get up early to battle for 30 seconds at update on cn. if people are committed they will make it work.
|
Agreed.
FP's should reset at 2 A.M... if you're not on to use it, you'll still have the zero FP you would have anyways when you woke up... and it creates a more realistic and rewarding environment for those who want to take the game more seriously.
usnn - July 8, 2007 05:30 AM (GMT)
| QUOTE (anchova @ Jul 8 2007, 12:51 AM) |
| QUOTE (usnn @ Jul 6 2007, 01:32 AM) | | QUOTE (Roadpup @ Jul 5 2007, 08:39 PM) | | QUOTE (usnn @ Jul 5 2007, 08:27 PM) | | yeah and if we had to wait for them to be completely gone i wouldn't be checking every hour or so to move another 45 miles, which would be good for the server. |
The downside though is that you'll have players complaining that the game isn't moving fast enough. So essentially it's a no win situation everyway you view this topic.
One of the toughest things I face as a trucker are those times I have to drive between 12pm and 5am. My internal clock just shuts me down. But there have been times that I've had to drive through the night in order to make an appointment on time.
Imagine now if you would players waking up at 2am in order to take advantage of the fact that their FP's have dropped to zero and the only way they'll be able to make the appointment time is to wake up, fire up the computer and click away for several minutes in the middle of the night to accomplish this. :rolleyes:
Fortunately I have a fast truck and those slow days of driving are way behind me and I'm able to complete runs within 10 hours. :P
|
lol they could always set the game to that easy mode or structure their start times to be sure their on to end on time. also as for the 2 am thing just think of all the folks that stay up late or get up early to battle for 30 seconds at update on cn. if people are committed they will make it work.
|
Agreed.
FP's should reset at 2 A.M... if you're not on to use it, you'll still have the zero FP you would have anyways when you woke up... and it creates a more realistic and rewarding environment for those who want to take the game more seriously.
|
hunh? thats not what we were saying at all, we were saying that FP should go away at a rate of 1 per hour and if that means they dont reach 0 til 2 am so be it. not that they should reset at all
Camionero - July 9, 2007 11:53 PM (GMT)
| QUOTE (admin @ Mar 21 2007, 11:05 PM) |
| Rest stops for fatigue reduction are already in game. I have detailed how they work in the OP. |
What is teh rest stop?
What id OP?
Red Barclay - July 10, 2007 07:54 AM (GMT)
OP = Original post
Rest stop = Quick rest
usnn - July 10, 2007 02:14 PM (GMT)
| QUOTE (Red Barclay @ Jul 10 2007, 03:54 AM) |
OP = Original post Rest stop = Quick rest |
and quick rest should really go away case all it could be is shady log keeping
creativedynamo - July 10, 2007 08:15 PM (GMT)
| QUOTE (Roadpup @ Jul 6 2007, 12:39 AM) |
| Fortunately I have a fast truck and those slow days of driving are way behind me and I'm able to complete runs within 10 hours. :P |
So for you vets with the trucks that can actually go over the speed limit ( :lol: ) do you just go as fast as the speed limit that the leg allows, or do you just go a certain speed come hell or high water?
How do you use your ability to go fast? :)
zax_was_here - July 11, 2007 12:36 AM (GMT)
they buy a radar detecter
just like my dad....who outruns Corvettes in his mini-van
Randle - July 11, 2007 01:26 AM (GMT)
| QUOTE (creativedynamo @ Jul 10 2007, 04:15 PM) |
| QUOTE (Roadpup @ Jul 6 2007, 12:39 AM) | | Fortunately I have a fast truck and those slow days of driving are way behind me and I'm able to complete runs within 10 hours. :P |
So for you vets with the trucks that can actually go over the speed limit ( :lol: ) do you just go as fast as the speed limit that the leg allows, or do you just go a certain speed come hell or high water?
How do you use your ability to go fast? :)
|
A faster truck can have its benefits even if you don't go above the speed limit. Even with serious repairs needed you can probably go a decent speed.
zax_was_here - July 11, 2007 01:51 AM (GMT)