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Title: Efficiency


admin - October 12, 2007 02:39 AM (GMT)
Efficiency - This number helps players determine how well a driver is doing in the game. Efficiency is calculated by taking your driver rating and dividing it by the total number of days driving.

sebastian - October 12, 2007 03:46 AM (GMT)
Cool. I'm at .382--who's higher?

Velocity111 - October 12, 2007 03:56 AM (GMT)
QUOTE (sebastian @ Oct 12 2007, 03:46 AM)
Cool. I'm at .382--who's higher?

http://z6.invisionfree.com/Trukz/index.php...wtopic=1854&hl=

I'm at 0.413, and there's another thread on this where people have posted their driver efficiencies as well :)

creativedynamo - October 12, 2007 04:21 AM (GMT)
Thanks Admin! :D

-cd

edit: Any chance of getting the efficiency as a sortable column under the 'View All Drivers' listing?

sebastian - October 12, 2007 05:38 AM (GMT)
QUOTE (Velocity111 @ Oct 12 2007, 03:56 AM)
QUOTE (sebastian @ Oct 12 2007, 03:46 AM)
Cool. I'm at .382--who's higher?

http://z6.invisionfree.com/Trukz/index.php...wtopic=1854&hl=

I'm at 0.413, and there's another thread on this where people have posted their driver efficiencies as well :)

Great, thanks. Sorry for cluttering the admin thread.

Nice addition to the game. I also think this would be great to have displayed in some other spots, like in the View All Drivers and in Company Views. I think it says more about the driver than total DR.

I'm pretty new, and I think it will be harder for new drivers to have a high efficiency (slower trucks, more breakdowns, etc.), so maybe there is a way to normalize the algorithm based on time played? Just an idea.

creativedynamo - October 12, 2007 10:42 AM (GMT)
QUOTE (sebastian @ Oct 12 2007, 05:38 AM)
I'm pretty new, and I think it will be harder for new drivers to have a high efficiency (slower trucks, more breakdowns, etc.), so maybe there is a way to normalize the algorithm based on time played? Just an idea.

Until I see some math supporting this idea, I'd have to disagree with the insinuation that attaining a high efficiency is harder now than it was when the older drivers started the game.

While I'm no longer new to the game, I don't think there have been any changes to the game that affect a trucker's ability to cultivate DR from when I had started Trukz. If someone followed the same path today that I did when started Trukz, I believe they'd have the same efficiency after awhile.

Having said that, I haven't done any math regarding how long it'd take playing this game for one's DR to reach any particular level....

Basically all one can do is maximize the amount of DR they cultivate while hoping people above them (in DR and perhaps efficiency) go on vacation in RL or get speeding tickets. The rest should take care of itself... :)


-cd

Applejak - October 12, 2007 11:22 AM (GMT)
QUOTE
Until I see some math supporting this idea, I'd have to disagree with the insinuation that attaining a high efficiency is harder now than it was when the older drivers started the game.


That is true. But I believe the previous poster meant that the longer you play the better your truck gets (less breakdowns, ability to go at top speed). This translates to a higher max DR/day.

Although I would say that we all went through the same period of having a dodgy sub50mph truck, and if we do sort by efficiency, then this gives a little bit of weighting to those who have been playing longer due to more time proportionally with a better truck and getting a ticket doesnt automatically drop your efficiency through the floor if youve been playing more than a few weeks.

JAGTrukz - October 12, 2007 02:18 PM (GMT)
'Efficiency' also punishes those who do longer trips (>1600 miles or so) because of the +0.5 DR cap on all routes.

Mr Korrupt HR Manager - October 12, 2007 07:28 PM (GMT)
ouch im at .136 cuza my tickets

Trukz0 - October 12, 2007 07:33 PM (GMT)
I always drive long contracts so mine is at a low

.306072186836518
valid as of 10/11/07 20:00 GMT, and calculated to 15 digits.

creativedynamo - October 12, 2007 09:16 PM (GMT)
QUOTE (Applejak @ Oct 12 2007, 11:22 AM)
Although I would say that we all went through the same period of having a dodgy sub50mph truck, and if we do sort by efficiency, then this gives a little bit of weighting to those who have been playing longer due to more time proportionally with a better truck and getting a ticket doesnt automatically drop your efficiency through the floor if youve been playing more than a few weeks.

I guess that's the way I'm looking at it -- everybody has had to go through the beginner trucks for a little while -- and so DR should be relatively even (but I don't know how long a driver has to be driving for their DRs to be above .4 for example)

Regarding the chance of breakdowns, I still get breakdowns in my Volvo and they seem a little bit less common, but not drastically less common than when I was in the International 8200 ($9950 truck). So I reckon once you're in that and got a pair of fresh tires on it, you're as good as any of the top drivers DR-capability-wise. I just don't know how long one has to drive that truck in order to drastically bring up their DR to top-driver level...

As an aside, when I started Trukz, there weren't any contracts and so I couldn't make big money on a relatively short route. I noticed a LOT of my coworkers in PAT were driving around in the 8200 after only driving 3 or 4 routes! I'd imagine with that kind of monetary gain, my relatively weak start to the game could be easily surpassed by anyone in any company that gets a couple decent contracts (especially CF and SEE with their 200+ contracts that usually go for >$1.90)...


-cd

AlexG - October 14, 2007 03:15 PM (GMT)
I am at .221 is that good?

AlexG - October 14, 2007 03:18 PM (GMT)
I dont understand this concept..why wosnt it put in the game update log? do you want a high or low number?

DWarrior - October 14, 2007 03:19 PM (GMT)
QUOTE (AlexG @ Oct 14 2007, 11:18 AM)
I dont understand this concept..why wosnt it put in the game update log? do you want a high or low number?

higher number = higher efficiency = better

Trukz0 - October 14, 2007 08:20 PM (GMT)
It decreased because of a 4k route I did <noooo> -

.302367346938775

Valid as of 10/14/2007 6 GMT.

creativedynamo - October 15, 2007 07:35 AM (GMT)
QUOTE (AlexG @ Oct 14 2007, 03:18 PM)
I dont understand this concept..why wosnt it put in the game update log? do you want a high or low number?

It's basically the average of how much DR you've earned per day since your driver's inception.

Your number means that you average .22 DR per day. :)



-cd

AlexG - October 15, 2007 09:15 PM (GMT)
Thas it is a pointless feature and involved very little coding. (This game is starting to become less fun)

HEAVY NUTZZ - October 16, 2007 08:34 PM (GMT)
so .111 is better than .222 ??

DWarrior - October 16, 2007 08:39 PM (GMT)
QUOTE (HEAVY NUTZZ @ Oct 16 2007, 04:34 PM)
so .111 is better than .222 ??

No, the higher the number, the better.

Monsters - October 30, 2007 07:26 PM (GMT)
QUOTE (creativedynamo @ Oct 12 2007, 10:42 AM)
QUOTE (sebastian @ Oct 12 2007, 05:38 AM)

Until I see some math supporting this idea, I'd have to disagree with the insinuation that attaining a high efficiency is harder now than it was when the older drivers started the game.

-cd

looks to me like

(rating/miles) * 1000

Trukz0 - October 30, 2007 08:36 PM (GMT)
Nah, it's just rating/days.

I'm at .31146
bold = repeating digit.

Valid as of 28 Oct 2007.

lefty91101 - November 4, 2007 12:06 PM (GMT)
0.408 as of 0606 11/4/07

D Dude - November 4, 2007 12:10 PM (GMT)
Efficiency rating is a joke since it uses RL days playing divided into Fictional DR. Take a week long vacation in RL and your rating drops. I ignore the goofy rating as it doesn't reflect efficiency in any accurate manner, shape or form.

Jsnfrme - November 4, 2007 05:27 PM (GMT)
It seems to me, D Dude, that much of this game falls in your joke category. I personally do not put much weight into this figure, but if I were a HR Manager for a company and determining whether an applicant can keep the wheels rolling without unnecessary tickets, I may find this an easy way to quickly establish that.

D Dude - November 4, 2007 07:38 PM (GMT)
QUOTE (Jsnfrme @ Nov 4 2007, 12:27 PM)
It seems to me, D Dude, that much of this game falls in your joke category. I personally do not put much weight into this figure, but if I were a HR Manager for a company and determining whether an applicant can keep the wheels rolling without unnecessary tickets, I may find this an easy way to quickly establish that.

Regardless of whether you view it as a joke or not, the efficiency rating is flawed and doesn't give any true indication as to how well a driver is doing in this game. Had it used data such as miles driven, tonnage hauled, overall earnings, overall operating expenses, tickets, breakdown costs, etc. then maybe it would have some meaning. As it stands, it is a overly simplistic calculation with no relevance to how well a driver is doing in the game and as such is completely meaningless.

And as others have stated, since it uses DR which is capped at a maximum of .50 per route then it is skewed to favor those players who run short routes.

mikwend - November 12, 2007 08:29 PM (GMT)
i can see this being another tool used against driver for company purposes i personally had 3 weeks away from trucks site were i was admitted into a hospital with no access to internet yet before that i was on the net playing every day so i should be discredited for not being capable of playing for 3 weeks this game is starting to remind me of a jail sentence not a game
so being incapable of playing has lost me a better Efficiency rate were is the fairness in that
in real life a medical leave would not count on your employment record

Im currently at 213 for 105 days yet i was admitted into a hospital for 21 days making it imposable for for me to play minus the 21 days that were imposable for me to play i would of been at 266 rating for 84 days i was able to play i have to attend the hospital again shortly for more surjuries witch will drop my rating even further were is the fairness in that
dont get sick or this game will discredit you for unforeseeable issues

creativedynamo - November 12, 2007 11:01 PM (GMT)
D Dude, your arguments come with heaping helpings of merit however you're either oversimplifying your strong feelings or you don't understand everything. (I suspect the former) :D

Did you know that DR is earned by Miles Driven?

Of course you do! So why do you say:

QUOTE (D Dude)
Had it used data such as miles driven, tonnage hauled, overall earnings, overall operating expenses, tickets, breakdown costs, etc. then maybe it would have some meaning.


Your passion for the statistic's shortcomings consume your logic to the point where you're typing out things you know aren't true. You know mileage earns DR because your last part of the posting was to complain that the system favors short hauls. :P

QUOTE (D Dude)
And as others have stated, since it uses DR which is capped at a maximum of .50 per route then it is skewed to favor those players who run short routes.


...

QUOTE (D Dude)
As it stands, it is a overly simplistic calculation with no relevance to how well a driver is doing in the game and as such is completely meaningless.


Did you know that when you get a ticket for any reason, you .5 DR?

Yes. You know this too. So if miles driven earns DR and bad driving habits (speeding, driving over HOS, hauling over licensed capacity, crashing due to going faster than the weather speed limit) loses DR, why can't one look at someone's efficiency rating to get a feel for how well the driver plays the game?

I put forth that there *is* indeed merit to the rating, but I do not say how much weight anyone should put upon it. That's a "Your mileage may vary" opinion (and a punny opinion at that). ;)

As for mikwend's situation, it definitely exists and definitely would be detrimental (for no good reason) to one's DR, but cases that extreme are the exception, not the rule. Furthermore, I can tell you that Pan-American Transport isn't too discerning about a driver's DR/performance until after you're in the fold. Mikwend's situation wouldn't prevent him from becoming an employee of PAT at all...

-cd

Bubba_Hemi - December 9, 2007 06:09 AM (GMT)
QUOTE (admin @ Oct 12 2007, 02:39 AM)
Efficiency - This number helps players determine how well a driver is doing in the game. Efficiency is calculated by taking your driver rating and dividing it by the total number of days driving.

Is "total number of days driving" the actual days (24 FP = 24 hours) completed in the game? Or is it from the time your driver was created?

Bubba_Hemi - December 9, 2007 06:19 AM (GMT)
Guess I shoulda read the second page... whoops.

So, since it does calculate off the physical number of days, what benefit will there be to change your game play to Casual? I'm in the military and often gone for months at a time (recently returned from 5 weeks away... just over 6 weeks of game time now) and subsiquently my effiency went down. Will Casual mode help (or at least not hinder) this rating?

StJimmy - December 9, 2007 07:14 AM (GMT)
Your efficiency goes by rating earned for every day since the day you created your account. Usually, you can get a high efficiency if you reset your account because you know what you are doing and you can start out strong. And casual mode wont help, if you are gone for a long time, then your efficiency will be low, it doesnt hurt you.

Maniac07 - December 13, 2007 06:26 PM (GMT)
Since you mentioned that I was just curious I dont understand why is so low. I have not been late on any loads at all. And yeah I only got 45mph truck. :huh :lol:

8307c4 - December 21, 2007 03:07 PM (GMT)
As a rule of thumb higher is better yes, but not in and of itself.

For example, I can stay driving in order to push the equation instead of incurring a dire repair so as to avoid losing 1 turn. So in this particular example my truck's top speed may be suffering more than it's worth, but my efficiency is high...

As for me, I always fully repair the truck every stop, right after I arrive, that's just me, I want my truck in the best shape it can be, always. This costs me a turn but I need to have a working truck first, even if it's only a few % low, I repair it.

Unless I break down mid-route which, maybe it costs me that turn anyhow or maybe it doesn't but usually I would have to say it needs to be repaired en-route for anything except regular wear and tear.

Just my take on things.

kreeper - December 22, 2007 06:27 PM (GMT)
This explains why my Effiency Rating is below 0.09 for. I'm doing these 1k plus mile runs just to get over 10k in miles ran while loaded. Some of the loads i pick generally go to cities beyond 1k. some of the shorter runs i try to do, do not have the demands of the products availble in certain cities under 1k. :unsure:

RevVassago - December 28, 2007 01:47 AM (GMT)
IMO, the efficiency rating is flawed in that it is using the wrong numbers. A driver could do nothing but run short routes for cheap rates, and get a high efficiency rating (and earn hardly any money doing so). A driver who is strategic about what routes they haul, and ends up with a higher overall per-mile rate is far more efficient.

I'd much rather have a driver in my company who has earned $20,000 on 60,000 miles and has a lower efficiency rating, than a driver who has earned $5000 on 30,000 miles, and plays the game every single day. The driver who earns more per mile will earn my company more in the long run (assuming they are playing on some sort of regular basis).

I guess what I'm trying to say is that I think the efficiency rating should also reflect the amount of money earned in relation to the miles driven, and the tons hauled, in addition to the DR and the amount of days in the game.

but that's just my opinion.

:explosion:

creativedynamo - December 28, 2007 08:47 AM (GMT)
That's not a bad idea, but it'd hurt the independent drivers who will never get contract rates which pay really well. The independent drivers would never be able to compete on a monetary-level. :( I don't think their efficiency rating should suffer in comparison to a company employee just because they're not privvy to contracts... :)


-cd

RevVassago - December 28, 2007 01:20 PM (GMT)
QUOTE (creativedynamo @ Dec 28 2007, 08:47 AM)
That's not a bad idea, but it'd hurt the independent drivers who will never get contract rates which pay really well.  The independent drivers would never be able to compete on a monetary-level.  :(  I don't think their efficiency rating should suffer in comparison to a company employee just because they're not privvy to contracts...  :)


-cd

I'm not doing contracts right now, and am currently running for a little over $2.00 per mile. There are ways to make money in this game without running contracts.

My current DR is 13.88, and my efficiency rating is 0.231. If I continue to do exactly what I am doing now (running top 5 loads), in 30 days my DR will have almost doubled, and my efficiency rating will be over 0.3 all without running any contracts, yet still making money in the game. The driver who understands how to use the game to make money should be rewarded with a higher efficiency rating than the driver who just clicks the buttons without any thought. I've seen plenty of company drivers who are barely solvent, or are even running in the red.

It's kind of the opposite of the person running the contract routes, which tend to be longer routes. The independent person running the "top 5" routes can do so very quickly if they plan properly, and turn over loads very quickly, increasing their DR faster than somoene running contract runs. So in effect, the person running contract routes is having their efficiency rating suffer for doing so, solely based on the fact that it is tied only to the DR and the amount of days in the game.

Handyman - January 28, 2008 03:30 AM (GMT)
Well, only 3 day old, and a .403 rating ain't bad, is it?

Applejak - January 28, 2008 01:16 PM (GMT)
QUOTE (Handyman @ Jan 28 2008, 03:30 AM)
Well, only 3 day old, and a .403 rating ain't bad, is it?

Its better than 0.304 thats for sure.

Not dyslexic per chance are you :lol:

Vor - January 28, 2008 01:31 PM (GMT)
QUOTE (Applejak @ Jan 28 2008, 01:16 PM)
QUOTE (Handyman @ Jan 28 2008, 03:30 AM)
Well, only 3 day old, and a .403 rating ain't bad, is it?

Its better than 0.304 thats for sure.

Not dyslexic per chance are you :lol:

He probally made a typo. But there is no need to make fun of people with difficulties regardless.

Oh, and just for your information, when you suffer with numbers and maths its Dyscalculia not Dyslexia.

renegade - February 11, 2008 02:46 AM (GMT)
:( i have a really low one beause i didnt have a chance to play for like a month but now play every day and getting it back up it's like .075 or something




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