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Title: Routes


admin - April 13, 2007 05:48 PM (GMT)
Routes are the main focus of Trukz as they are the primary way for your driver to earn money. To create a route, if your driver is not currently in-route, the 'Select A Route' link will appear on the left navigation menu. Clicking this link will bring up a map of North America with numerous map markers located throughout the North America or Europe depending on where your driver is located. You will also notice a green marker on the map. The green marker indicates your current city (the city you chose as your starting city when you registered with the game). Any blue markers on the map indicate terminals operated by the company that you belong to. Your current city will change throughout the game as you deliver routes to the various cities in the game.

user posted image

Clicking on the markers located around the map will display an information popup for each city which will include the distance from your current city to that city and what they supply and demand. While you can deliver any cargo type to any city and receive money for your haul, your driver will get a significant bonus for hauling specific cargo types that a city demands. To do this, you’ll need to pick a cargo that your current city supplies and connect it to a city that demands that cargo type (Indicated with red text in the popup displays). The minimum weight for a route is 30,000 pounds. Here are the route pay calculations:

Here are the calculations behind route pay per mile:
Collection = Cargo base pay per mile * Route Distance
Collection = Collection + (Collection * Route Distance * 0.005%)
Collection = Collection * (Cargo Weight / 40000)
Collection = Collection + (Collection * Terminal Bonus) {see note1}
If destination city demands cargo type:
Collection = Collection + (Collection * 10%)
If cargo type is company preferred cargo type:
Collection = Collection + (Collection * 5%)
Collection = Collection + Cargo Bonus {based on cargo demand}
Collection = Collection + City Bonus {based on city climate}
If driver gameplay is casual:
Collection = Collection * .80

{note1: Terminal Bonus = 10% if company has a terminal in destination city}

Big Tuna - July 15, 2007 07:39 AM (GMT)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Collection  = Collection  + (Cargo Weight / 40000)

Is this correct? It isn't:

Collection = Collection * (Cargo Weight / 40000)

Aeroboy - July 18, 2007 01:22 AM (GMT)
This needs editing, there are only 2 rating requirements at this time, and I think there's a 45th parallel rule of some sort.

TJ_TX_Hammer - July 18, 2007 02:32 AM (GMT)
QUOTE (Aeroboy @ Jul 18 2007, 01:22 AM)
This needs editing, there are only 2 rating requirements at this time, and I think there's a 45th parallel rule of some sort.

Aero, the 45th parallel rule was removed.

zax_was_here - July 18, 2007 07:14 PM (GMT)
45th parallel?

gamer42au - July 19, 2007 07:49 AM (GMT)
QUOTE (Big Tuna @ Jul 15 2007, 07:39 AM)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Collection  = Collection  + (Cargo Weight / 40000)

Is this correct? It isn't:

Collection = Collection * (Cargo Weight / 40000)

Can we get confirmation on this. It seems an obvious error.

Are there any other formula that should be re-stated?

gamer42au - July 20, 2007 12:56 AM (GMT)
I get an exact match to actual payoffs by changing the second and third lines to

Collection = Collection + (Collection * Route Distance * 0.005%)
Collection = Collection * (Cargo Weight / 40000)

NB the payoff formula uses the exact route distance which shown on the route selection map (e.g. 526.4 miles from Monterrey to Mexico City) not the rounded number shown in the city distance calculator.

Crowdog07 - October 1, 2007 01:47 AM (GMT)
Does a driver have to be on time to get the cargo bonus? Because I seem to be missing them a bit lately.

sharky - October 1, 2007 02:00 AM (GMT)
Well, considering that if you're late you get fined $50 ($250 for top 5 cargo) per day, you probably are getting the bonus only for it to be negated due to the fine(s) for being late ;)

gamer42au - October 19, 2007 07:18 AM (GMT)
Hauling hazardous waste can only be done to Yucca Mountain, not to any other destination.
Also the payoff seems to use the 0.80 base rate, but no 10% demand bonus for Yucca Mountain demanding this material.

JimboB - October 22, 2007 09:22 AM (GMT)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Collection = Collection + City Bonus {based on city climate}

What is the city bonus ?

DWarrior - October 22, 2007 09:50 AM (GMT)
QUOTE (JimboB @ Oct 22 2007, 05:22 AM)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Collection = Collection + City Bonus {based on city climate}

What is the city bonus ?

Bonus for city having bad weather (reducing top speed).

The city list shows the city bonuses:
http://www.trukz.com/stats_cities.asp

I'm not sure how to factor that into profitability calculations though, since I'm not sure exactly how weather impacts speed.

JimboB - October 23, 2007 03:39 AM (GMT)
QUOTE (DWarrior @ Oct 22 2007, 09:50 AM)
QUOTE (JimboB @ Oct 22 2007, 05:22 AM)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Collection = Collection + City Bonus {based on city climate}

What is the city bonus ?

Bonus for city having bad weather (reducing top speed).

The city list shows the city bonuses:
http://www.trukz.com/stats_cities.asp

I'm not sure how to factor that into profitability calculations though, since I'm not sure exactly how weather impacts speed.

Thanks for the reply ! :)

Unfortuneately, the bolded part of your quote was the information I was looking for. Anyone know this ?

creativedynamo - October 23, 2007 05:31 AM (GMT)
QUOTE (JimboB @ Oct 23 2007, 03:39 AM)
QUOTE (DWarrior @ Oct 22 2007, 09:50 AM)
QUOTE (JimboB @ Oct 22 2007, 05:22 AM)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Collection = Collection + City Bonus {based on city climate}

What is the city bonus ?

Bonus for city having bad weather (reducing top speed).

The city list shows the city bonuses:
http://www.trukz.com/stats_cities.asp

I'm not sure how to factor that into profitability calculations though, since I'm not sure exactly how weather impacts speed.

Thanks for the reply ! :)

Unfortuneately, the bolded part of your quote was the information I was looking for. Anyone know this ?

In all the time I've been in Trukz, no one has tried (publicly on the boards at least) posted any data regarding that...

Perhaps you could do a little research and post your findings? :)

I think through the normal run of play, there isn't enough incentive to run to those cities with bonuses for their geography. Since that's been the case, I do believe we've had very few people run to those cities (with the exception of contract runs, but at that point they might not be paying too close attention to the weather/speed limits)... :)


-cd

dmw devil - October 23, 2007 12:38 PM (GMT)
The city bonuses are always less than demand-cargo bonuses, so I feel that they really don't add much incentive. But they are a nice bonus if you happen to be going there anyway :^)

DWarrior - October 23, 2007 03:22 PM (GMT)
QUOTE (dmw devil @ Oct 23 2007, 08:38 AM)
The city bonuses are always less than demand-cargo bonuses, so I feel that they really don't add much incentive. But they are a nice bonus if you happen to be going there anyway :^)

It wouldn't be used as a replacement for the cargo bonus, it would just be used to make more accurate best-route calculations. Right now, I assume the same average top speed regardless of the weather, ignore the city bonus, and just assume that the city bonus will offset that. Calculating the effect of weather on top speed is pretty simple.

I guess then you may also want to consider the improved MPG, but I don't know how to calculate it. I tried, but there are 3 different MPG values that come up: 1 as you're about to run your leg, 2nd right after you run your leg, and 3rd if you log out and log back in (the 2nd value changes). It's very bizarre.

PS, is anyone else looking forward to Christmas in hopes that admin will implement ice road trucking?

dmw devil - October 23, 2007 06:59 PM (GMT)
QUOTE (DWarrior @ Oct 23 2007, 11:22 AM)
QUOTE (dmw devil @ Oct 23 2007, 08:38 AM)
The city bonuses are always less than demand-cargo bonuses, so I feel that they really don't add much incentive. But they are a nice bonus if you happen to be going there anyway :^)

It wouldn't be used as a replacement for the cargo bonus, it would just be used to make more accurate best-route calculations. Right now, I assume the same average top speed regardless of the weather, ignore the city bonus, and just assume that the city bonus will offset that. Calculating the effect of weather on top speed is pretty simple.

So here's the million-dollar question: What's the fair market value for a fatigue point? If weather-related slowdowns will cost me an extra 1 FP, is it worth the $75? It's the same question as "should I buy gas now at $1.85 + 1 FP or should I wait until I hit my terminal city and pay $2.50 but 0 FP?"

DWarrior - October 23, 2007 07:13 PM (GMT)
QUOTE (dmw devil @ Oct 23 2007, 02:59 PM)
QUOTE (DWarrior @ Oct 23 2007, 11:22 AM)
QUOTE (dmw devil @ Oct 23 2007, 08:38 AM)
The city bonuses are always less than demand-cargo bonuses, so I feel that they really don't add much incentive. But they are a nice bonus if you happen to be going there anyway :^)

It wouldn't be used as a replacement for the cargo bonus, it would just be used to make more accurate best-route calculations. Right now, I assume the same average top speed regardless of the weather, ignore the city bonus, and just assume that the city bonus will offset that. Calculating the effect of weather on top speed is pretty simple.

So here's the million-dollar question: What's the fair market value for a fatigue point? If weather-related slowdowns will cost me an extra 1 FP, is it worth the $75? It's the same question as "should I buy gas now at $1.85 + 1 FP or should I wait until I hit my terminal city and pay $2.50 but 0 FP?"

That's a good point. I'm assuming FV and DE are at the basis of every decision evaluation because that's what ultimately determines your rank (if your goals are different, like maximizing your company profits, this may not always apply).

Under this assumption, money loses value the longer you play. In the beginning, maximizing money is important because better truck/equipment allows you to save even more FV. Later on, small pay increases aren't as important because those increases as a percentage of a new item are significantly lower.

So you're absolutely right, it really doesn't make sense to drive in these cities under the current ranking system.

CGBatch - November 3, 2007 04:33 AM (GMT)
OK I'm just trying to figure this formula out because I think it is flawed in the way it is written. I did a route from Dallas to Corpus Christi.

416 miles

.55*416=228.8 (Base PPM * Miles)
416*.015=6.24 (Miles * 1.5%)

228.8+6.24=235.04 (Step 1 + Step 2)

Corpus Christi is not a terminal nor did I carry material in demand or our companies preferred cargo but I earned $233.52. Lets look at another example.

Corpus Christi to Jacksonville.

1159 miles

.55*1159=637.45
637.45+1159*.015=654.835
654.835*1.1=720.3185 (Terminal Bonus)
720.3185*1.1=792.3504 (Demand Bonus)
792.3504+300=1092.3504 (Flat $300 Bonus for Highly Demanded Cargo)

Yet I earned 1116.03. I think there is a flaw in the way the formula is posted on the forums. Can anyone comment on this? Thanks!

Knockoff Norman - November 3, 2007 10:20 AM (GMT)
If only you'd continued reading beyond the first post. ;)

QUOTE (gamer42au @ Jul 20 2007, 12:56 AM)
I get an exact match to actual payoffs by changing the second and third lines to

Collection = Collection + (Collection * Route Distance * 0.005%)
Collection = Collection * (Cargo Weight / 40000)

NB the payoff formula uses the exact route distance which shown on the route selection map (e.g. 526.4 miles from Monterrey to Mexico City) not the rounded number shown in the city distance calculator.


FineFleet - November 11, 2007 11:52 PM (GMT)
I have been working on figuring out the collection formula for a bit now. I am having trouble understanding what figure collection refers to in each instance. If you are to jump back to a certain one every time, or use the new collection figure at the end of every calculation. I have not yet been able to match the route payouts reliably even with the corrections members have posted.

Is this the correct method for figuring the cargo payout?

CollectionA = Cargo base pay per mile * Route Distance
CollectionB = CollectionA + (Route Distance * .005%)
CollectionC = CollectionB * (Cargo Weight / 40000)
CollectionD = CollectionC + (CollectionC * Terminal Bonus (10%))
If destination city demands cargo type:
CollectionE = CollectionD + (CollectionD * 10%)
If cargo type is company preferred cargo type:
CollectionF = CollectionE + (CollectionE * 5%)
CollectionG = CollectionF + Cargo Bonus {based on cargo demand}
CollectionH = CollectionG + City Bonus {based on city climate}
If driver gameplay is casual:
CollectionI = CollectionH * .80

Or should I be using the first collection figure in all the following calcualtions? Thank you for any help you can offer.

Applejak - November 12, 2007 12:24 PM (GMT)
QUOTE
CollectionB = CollectionA + (Route Distance * .005%)
should be CollectionB = CollectionA + (Route Distance * 0.5%)

But apart from that you have it right. The collection keeps increasing after each step.

unknownsilant - November 12, 2007 01:05 PM (GMT)
why not ask Admin; and maybe he can tell you how its worked out ;)

Phredd - December 11, 2007 11:18 AM (GMT)
QUOTE (admin @ Apr 13 2007, 05:48 PM)
Here are the calculations behind route pay per mile:
Collection = Cargo base pay per mile * Route Distance
Collection  = Collection  + (Route Distance * 1.5%)

It looks to me as though the second line here is designed to give a premium for longer routes. As anyone who has played the game for awhile knows, however, long hauls don't actually pay more than short hauls. Let's do some math:

Assume a short haul of 500 miles, and assume the base rate of 55 cents per mile. According to those first two calculations, the pay would be .55 * 500 = $275, then $275 + (500 * 0.015) = $282.5. Divided by the mileage, this route pays 56.5 cents per mile.

Assume a long haul of 5000 miles at the same base rate of 55 cents per mile. The pay is now .55 * 5000 = $2750, then $2750 + (5000 * 0.015) = $2825. This route pays exactly the same rate, namely 56.5 cents per mile.

So all the 1.5% does is increase the base rate for all hauls by 1.5 cents per mile.

I would suggest graduating the percentage to increase with mileage. A workable formula might be something like this for your second line:

Collection = Collection + (Route Distance/25,000 * Route Distance)

Under this formulate, a 400-mile short haul route would pay a 1.6% premium (only slightly more than the current 1.5%), or 56.6 cents per mile at the base rate. But a 4,000-mile route would pay a 16% premium, or 71 cents per mile at the base rate. The longest route in the game is Panama City to Prudhoe Bay, which would pay a 24.6% premium, or nearly 80 cents per mile not counting bonuses.

At the moment, the best single route in the game is always the route with the $500 demand bonus, and the shorter that route is, the more valuable it is. Changing the formula to reward distance hauling might make long haul routes more attractive, which I believe was the original intention. It will also make choosing the best runs more challenging, which can only enhance game play.

Respectfully submitted,

-Phredd

Edit: Perhaps this is better placed in the suggestion box. Admin, feel free to move this post to that forum. -P

mspainter - December 24, 2007 06:46 AM (GMT)
What is the minimum the miles have to be in order to get your money?

duff2 - December 24, 2007 07:00 AM (GMT)
300 miles is the shortest route anyone can do

mspainter - December 24, 2007 04:21 PM (GMT)
Well that ruins my 277mile route from El paso to Albuquerque.

Nametaken - January 1, 2008 04:27 PM (GMT)
QUOTE (mspainter @ Dec 24 2007, 04:21 PM)
Well that ruins my 277mile route from El paso to Albuquerque.

Same route suckered me in also..

Is there a city list with mileage anywhere? Need to do a little pre-planning to plot a third city loop to get to a less than 300 mile city for a pick-up?


DanTaylor - January 1, 2008 05:04 PM (GMT)
QUOTE (Nametaken @ Jan 1 2008, 04:27 PM)
QUOTE (mspainter @ Dec 24 2007, 04:21 PM)
Well that ruins my 277mile route from El paso to Albuquerque.

Same route suckered me in also..

Is there a city list with mileage anywhere? Need to do a little pre-planning to plot a third city loop to get to a less than 300 mile city for a pick-up?

Nametaken - January 1, 2008 05:38 PM (GMT)
Thanks.. Figured my "loop"...


Vor - January 1, 2008 06:02 PM (GMT)
This is a useful tool as well.

http://www.swgarchive.com/truckz/loads.htm

Thomson891 - January 3, 2008 11:09 AM (GMT)
Sorry my bad english but...


English: How can i cancel a route?

Finnish: Kuinka voin peruuttaa matkan aasta beehen?

Vor - January 3, 2008 11:28 AM (GMT)
You can only cancel a route if you have not set off yet. As soon as you press Next Leg for the first time after picking a route you can't cancel.

Thomson891 - January 3, 2008 11:34 AM (GMT)
QUOTE (Vor @ Jan 3 2008, 11:28 AM)
You can only cancel a route if you have not set off yet. As soon as you press Next Leg for the first time after picking a route you can't cancel.

ok

DreadZer0 - February 21, 2008 05:17 PM (GMT)
you made a smeg up:

when you click on the city in the GPS view on the dashboard it comes up with random stuff like Résidence de la Jeunesse and Rue de la Palestine for instance (yes, i am dead heading from rennes to bordeaux)

i don't know if this is google's fault or yours, but you should know.

Stjaxn - March 3, 2008 08:48 AM (GMT)
I threw this deal together using the swgarchive load assist page data.

http://jacksontechnologies.net/dev/trukz/index.asp

Merry Anne - March 4, 2008 07:57 PM (GMT)
All those formulas and charts are really helpful. But can someone tell me how to figure out how much hazardous waste and nuclear waste pays? Is there a formula or a chart for that somewhere? And I'm probably going to get slammed for this question but I'm going to take the chance asking anyway. I imagine it's top secret, highly confidential information, but here goes....Is there a way to figure out how much a contract run will pay? I tried Draxx's PPM calculator but couldn't figure out the contract pay. Thanks for the help.

Stjaxn - March 4, 2008 08:24 PM (GMT)
QUOTE (Merry Anne @ Mar 4 2008, 07:57 PM)
All those formulas and charts are really helpful. But can someone tell me how to figure out how much hazardous waste and nuclear waste pays? Is there a formula or a chart for that somewhere? And I'm probably going to get slammed for this question but I'm going to take the chance asking anyway. I imagine it's top secret, highly confidential information, but here goes....Is there a way to figure out how much a contract run will pay? I tried Draxx's PPM calculator but couldn't figure out the contract pay. Thanks for the help.

Where is this Draxx's PPM Calculator?

Merry Anne - March 4, 2008 08:50 PM (GMT)
QUOTE (Stjaxn @ Mar 4 2008, 08:24 PM)
QUOTE (Merry Anne @ Mar 4 2008, 07:57 PM)
All those formulas and charts are really helpful. But can someone tell me how to figure out how much hazardous waste and nuclear waste pays? Is there a formula or a chart for that somewhere? And I'm probably going to get slammed for this question but I'm going to take the chance asking anyway. I imagine it's top secret, highly confidential information, but here goes....Is there a way to figure out how much a contract run will pay? I tried Draxx's PPM calculator but couldn't figure out the contract pay. Thanks for the help.

Where is this Draxx's PPM Calculator?

www.tycoontrucking.com it's over to the left of the page and you can download it to your computer too.

bullwinkle - March 4, 2008 09:54 PM (GMT)
QUOTE (Merry Anne @ Mar 4 2008, 02:57 PM)
All those formulas and charts are really helpful. But can someone tell me how to figure out how much hazardous waste and nuclear waste pays? Is there a formula or a chart for that somewhere? And I'm probably going to get slammed for this question but I'm going to take the chance asking anyway. I imagine it's top secret, highly confidential information, but here goes....Is there a way to figure out how much a contract run will pay? I tried Draxx's PPM calculator but couldn't figure out the contract pay. Thanks for the help.

Here is a screenshot Merry Anne but a fictious contract route.

user posted image




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